Anime studio pro 10 vs debut11/19/2022 ![]() ![]() Lip Syncing using the direct Mouth Closed to Open, linear approach. Moho does the rest, calculating what mouth image should display based on the audio and creating all the key frames (also shown in the image below). Alvin's mouth is shown half way open on image three of the switch layer.įrom there it's just a case of going into the layer properties of your mouth switch layer and linking the audio source to the layer. The tutorial used five images, I used seven for Alvin (as you can see inside the yellow box surrounding the Layers palette in the image below). In the Linear method you set up a switch layer that contains images of your character's mouth, starting with wide open and progressing sequentially down to closed. They don't name the technique but I'm going to call it the 'Linear' method. The first method is easiest, and turns out to be ideally suited to a character like my owl, who has a fixed beak, meaning no lip movement, just varying states of 'open'. Moho has automatic lip syncing but it does require some set up of your character's mouth images for both, before you start. In the lip syncing tutorial two methods are demonstrated. However switch layers can also be used anywhere you want to combine frame by frame animation with key frame animation. Probably their most common use is in lip syncing where the mouth is switch between different versions to match the sound of the words being spoken. ![]() The Switch Layer tutorial shows how to set up switch layers and gives examples of how they might be used. I used the audio recorder to voice my Alvin the Owl character (which I animated in the previous post). ![]() I don't think this is essential but it makes sense from an organizational standpoint. If you want your audio to be a voice for a character you can move the audio layer into your character's Bone layer folder. The sound is then added as an audio layer. Recording your voice is fairly straight forward, press the record button, speak into your microphone, review the result, adjust the pitch if you wish, then add the audio to your project. Since Moho's tool has a Pitch Shifting slider it's clear the intention is to be a quick way to record character voices. It's pretty limited so if you want to do more with your sounds you can use your own audio recording software and import the results into the project. Moho allows you to record any audio into your project through a dedicate recording window. Why they didn't just call this tutorial 'Audio Recording' is a mystery since that's the name of the feature it describes and is much clearer in terms of describing the subject. The next three videos are more interesting, covering, Integrated Audio, Lip Syncing and the Character Wizard. All things to be aware of but not really a stretch to understand. The first six cover mostly features of the User interface, such as the Help Menu, Preferences, Project Tabs, Creating Shortcut keys and a detailed look at how frame zero works on the timeline sequencer. If you have the same tutorials I'll give you what I think is the ideal viewing order, possibly in my next post.įor now, I've only worked through ten of the twenty six videos in what I feel is a logical order, building upon what I've already learned. I'm attempting to sort them into a logical order as I go. Like the Debut video tutorials the videos are not sorted into any logical order, making it extremely hard to know where to start and then what video to move onto next. After learning the basics of Moho Pro 12 from SmithMicro's 15 Anime Studio Debut video tutorials in Part 2, I'm now moving on to the 26 video tutorials that cover features in both the Debut and Pro versions of Anime Studio (if you're wondering, these video tutorials are just rebadged Anime Studio tutorials included with my Moho 12 Pro purchase). ![]()
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